Dante’s Satan

(Currently Work in Progress)

 

“The Emperor of the kingdom dolorous….Were he as fair once, as he now is foul. And lifted up his brow against his Maker, Well may proceed from him all tribulation. O, what a marvel it appeared to me, when I beheld three faces on his head! The one in front, and that vermilion was;”

 Dante's Inferno: Canto XXXIV

 

Dante’s Inferno is the first part of Italian writer Dante Alighieri's 14th-century fictional poem of the Divine Comedy. The character is the living body of Satan/Lucifer who, according to Dante’s Inferno, is a gigantic beast who is trapped waist-deep in the ice due to his constant flapping of his wings. He has three faces, each a different colour. Red (in the middle), pale yellow (on the right) and black (on the left), all devouring three traitorous criminals. In this adaptation of Dante’s character, he emerges from his icy prison and begins to engage in battle in order to have his revenge on the one that cast him into the Inferno,  Paradiso.

 

In this scenario, the character will be donned in armour to cover his bare boned legs as pulling out of the ice would mostly likely tear his flesh away.

Software used so far:

 ZbrushMaya, and Photoshop.

I initially started drawing creature designs with a companion for the character, Geryon, the Monster of Fraud who is a character that appears in Dante’s adventure.

The armour’s design is heavily inspired by 14th century culture. The inside of the chest plate is an open gateway to its soul. Its rounded arched rose window shape and ‘arc en accolade’ features were taken from famous gothic architecture such as Florence Cathedral/Santa Maria del Fiore which actually contains a portrait painting of Dante Alighieri himself.

 

 

The outfit’s main asset is enveloped with mangled corpses as a solid reference to Auguste Rodin’s monumental sculptural work ‘The Gates of Hell’, which depicts a scene from Inferno from the first section of the Divine Comedy portraying many bodies trying to escape from Hell. You are welcome to speculate whether these bodies appearing on the armour are trying to do the exact same thing.

High Polygon Model – Zbrush 

(Work-in-Progress)